Gemsinger's Battle System will be a classic RPG side-view turn-based battle system.
You can have up to four party members in your party. If you have five, an option in your menu can rearrange the characters in your party, however, you cannot switch party members during battle.
The goal is to take out the enemy's HP, while maintaining your HP as well. If all four party members reach an HP of 0, your game is over, and will continue on the last point you have saved at.
You have three primary options in battle:
Fight
When you select fight, you will move on to the battle menu, where you will select what your characters will do.
Escape
When you escape, you run from the battle, and are taken back to the map. However, you cannot escape from boss battles.
Auto
Auto will cause all of your party members to battle automatically. During battle, you can press the "X" key to stop auto battle.
If you choose to fight, you will be given the battle menu. You have four options:
- Auto
- Attack
- Magic (Sword Skills for Bradlin)
- Guard
Auto
Will set auto battle to your character for one turn.
Attack
Your character will perform a basic physical attack
Magic (Sword Skills)
You will be able to use magic from your character's move set.
Bradlin cannot wield magia. Instead, he gets a selection of sword skills to use. Magic and Sword Skills will use up your characters MP. (Magia Points)
Guard
Your character will defend this turn, rather than attack.
Spellsinging:
Gemsinger Chronicles adds a new unique feature to battling, Spellsinging. After Miresa awakens as the Gemsinger, and the party meets Dorian in Kythria Island, you will be able to spellsing in battle. Only Miresa, Arune, Galia, and Losi can spellsing. During a spellsong, your character will unleash a powerful magic spell by the power of song. These spells are powerful, however, they require SP to use. Song Points are a special type of points that are used for Spellsinging. You only see your SP in the battle menu. SP cannot be charged through item. You can only gain SP through the duration of the battle, from attacking or taking damage. Spellsongs take a large amount of SP to use, so you won't be able to spellsing every turn, but when you get the chance, the spellsong will be very useful in battle (especially bosses).
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That's all for the basics of the battle system. Here is a description of the Mage's Appeal, along with some screenshots. The contest is still in development, so no video yet.
Introduction: In The Mage's Appeal (name can be
changed), aspiring mages from around the world are given a chance to
show off their brilliance in a contest excluded to the glittering ring
of Taraka.
Objective: The objective is to hit 100 points. For each spell you
use, you can a certain number of points. You will be matched up with
three other mages. The other mages will use spells to take points away
from you. You have 10 (maybe 20) turns to achieve your objective. The
goal is to play intelligently, to save your AP, and defeat the other
mages.
AP (Name can be changed): AP, or Appeal Points is what you use to
cast spells. You have a set starting number of AP (Though through
shopping in the Appeal shop, you can also increase your starting AP).
From using spells, your AP goes down. AP is not rechargeable during a
contest, so you must wisely conserve your AP while reaching for 100
points.
Appeal Spells: Appeal spells are unique to contests. Galia will be
given four basic spells to start with. They will be divided into four
categories. (Haven't decided what the categories are, could possibly
include: Strength, Virtue, Intelligence, Spirit). Appeal spells can be
bought in the Appeal shop through CP (contest points, which are earned
through victory at the tournament).
Screenshots:
That's all for now. I'll see you next time with some more information on the game!
-LegendaryMoon